HOW TO PLAY ZAC JUNGLE - LEAGUE OF LEGENDS 2016
Having no gapcloser as soon as you initiate with your slingshot, i dare say that is absolutely mandatory on Zac to follow your target and/or disengage after you used all your spells and run danger to be focused or killed.
This is what i currently run for my AP Zac. Due to the new items coming with 6.9 and the changes to the existing ones you want to get 20% scaling CDR, 20% from items and so on. I used to think that 10% scaling with the occasional blue buff is fine, but as far as my testing and experience with playing the 20% route goes the results were MUCH MUCH BETTER simply because i had my up at almost every teamfight regardless of how often i had blue buff or not. You have much less to worry about whether it is worth using full combo on your target or not. Aside from that you are also able to pretty much always do 2x on your target if you land your
A very basic offensive Mastery page. You might think Zac gets too squishy with these for clearing jungle but it actually improves his clear speed greatly which means that you will survive the jungle either way.
EDIT: If you haven't noticed, I switched from recommending oppressor to bounty hunter (Ferocity row 4). The reason for that is the fact that your never gets the 2,5% bonus damage, yet is the strongest burst skill in your kit. For that reason it is much more recommendable to go the bounty hunter route because even with just two kills you are consistently doing more damage than with oppressor. Having a total of 5% increase lategame definitely makes up for the little damage you might have missed early game.
Your does the most damage to jungle creeps early game and has the lowest cooldown. However leveling it up does not have any benefits except for bigger flat % damage and bigger flat magic damage. Max your E first because of the strongly decreased cooldown and range to be able to gank every lane often and successfully.
If you think that your ganks will extend to longer fights consider putting some points into instead. Keep your E as high as you need to be able to initiate while leveling your which also decreases its cooldown, enabling you to throw out mores during ganks early game instead of going for that oneshot burst engage.Either way your has the highest AP scaling of your kit excluding your ultimate incase you bounce on the same enemy 2+ times. This means that hitting your slingshot is absolutely crucial to succeeding with AP Zac.
Ideally your combo on a single target is something like this:
with Revolver
with Protobelt
For super squishy targets that may die to Protobelt and Q alone you want to do
Your does the most damage to jungle creeps early game and has the lowest cooldown. However leveling it up does not have any benefits except for bigger flat % damage and bigger flat magic damage. Max your E first because of the strongly decreased cooldown and range to be able to gank every lane often and successfully.
If you think that your ganks will extend to longer fights consider putting some points into instead. Keep your E as high as you need to be able to initiate while leveling your which also decreases its cooldown, enabling you to throw out mores during ganks early game instead of going for that oneshot burst engage. Either way your has the highest AP scaling of your kit excluding your ultimate incase you bounce on the same enemy 2+ times. This means that hitting your slingshot is absolutely crucial to succeeding with AP Zac. Ideally your combo on a single target is something like this:
with Revolver
with Protobelt
For super squishy targets that may die to Protobelt and Q alone you want to do
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